ARCHAEOLOGIST FINDS THAT 21st CENTURY FEA
SOFTWARE CAN HELP TO SOLVE PREHISTORIC ENGINEERING MYSTERY
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A Unique Paleoindian Arrowhead Known as a "Folsom
Point"
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| Petroleum engineer and archaeologist
Tony Baker used ALGOR'S FEA software to model the formation
of glass flakes similar to those chipped from this Folsom
point, a unique arrowhead that was used to hunt bison
in North America's western plains. He believes that
additional research with ALGOR's FEA software can help
to explain the arrowhead's construction, which will
further educate anthropologists and archaeologists about
prehistoric engineering capabilities. (Folsom point
replica courtesy of Bob Patten, Paleoindian artifact
replicator.) |
January 25, 1999, Pittsburgh, Pennsylvania --
About 10,000 years ago, a group of prehistoric North
Americans developed a distinct process for creating artistic
yet highly functional arrowheads for hunting bison. Researchers
have been unable to fully understand the engineering technique
used to create these particular Paleoindian arrowheads.
Although they agree that the process involved chipping flakes
from glass-like materials, they have been unable to determine
the exact method required to consistently produce this type
of arrowhead.
Tony Baker, a full-time petroleum engineer and part-time
archaeologist in Denver, Colorado, was fascinated by this
prehistoric mystery. He decided to use finite element analysis
(FEA) software from ALGOR, Inc. to model the formation of
flakes from plate glass, a material similar to those used
for the arrowheads. Based on the analysis results, Baker
believes that additional research with ALGOR's FEA software
could help to explain the arrowhead's construction, which
will further educate anthropologists and archaeologists
about prehistoric engineering capabilities, and demonstrate
how modern mechanical engineering analysis methods can contribute
to archeological research.
Flaking Technique Critical to Successful Arrowhead Manufacture
For nearly one million years, prehistoric humans created
tools by striking materials, such as obsidian, basalt or
chalcedony, with rocks, bones and other objects. They chipped
flakes from these natural glass materials that fracture
in a concentric pattern with a sharp edge and smooth surface.
The Folsom people, a group of Paleoindians who were first
excavated near Folsom, New Mexico, populated the great western
plains from Texas to Canada. They had a precise flaking
technique for engineering their arrowheads, known as Folsom
points. Opinions vary about their methodology because modern
replicators still cannot copy them consistently, despite
their success in copying other Paleoindian arrowheads.
A life-long student of Paleoindians, Baker was intrigued
when he learned about one archaeologist's series of physical
experiments that were conducted to better understand flake
formation. For his doctoral dissertation at the University
of Pennsylvania, Dr. Andrew Pelcin had created hundreds
of glass flakes by dropping a steel ball onto cross sectional
pieces of one-half-inch-thick plate glass. His experiments
revealed that the size and shape of the resulting flakes
corresponded to the location of the ball's impact on the
glass' edge, the angle at which the glass was hit ("angle
of blow") and the core's platform angle. Pelcin identified
two possible flake types: a long, thin "cone" flake and
a short, wide "bending" flake.
Baker wanted to mathematically explain the formation of
Pelcin's two flake types by replicating his experiments
on the computer using ALGOR's linear FEA software package.
If the computer-simulated flakes matched Pelcin's, he knew
that ALGOR's software could be used to predict other flake
shapes that would result from slightly different conditions.
He would then uncover the angles of blow and platform angles
that the Folsom people most likely used to create their
arrowheads.
Replicating Flake Formation with FEA Software
Baker chose to simulate the experiment in which the ball
hit the edge of a glass core with a 55-degree platform angle
at a 70-degree angle of blow. He first created a 2-D model
of the plate glass using ALGOR's finite element model-building
tool, Superdraw III. An arbitrary one-pound force was used
to model the ball. He applied boundary conditions to the
lower left portion of the model to represent a clamping
device that attached the glass core to a table and he removed
elements within the device's grip to reduce analysis time.
Baker then analyzed the model with ALGOR's linear static
stress analysis processor. After viewing the analysis results,
he created a crack one element long at the model's point
of maximum tensile stress. He repeated the process of analyzing
the model and adding a crack at the adjacent point of highest
tensile stress until the flake broke away. About 60 - 70
iterations were required to replicate one flake removal.
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Paleoindians Chipped Glass Flakes Like
the One in This ALGOR Model to Form Arrowheads
Tony Baker used ALGOR's linear static stress
analysis software to simulate a physical glass flake
formation experiment. The location of impact in this
analysis was set to a length known to produce a long,
thin "cone" flake. In this 2-D ALGOR model, Baker is
about to draw the final crack, which will cause this
cone flake to break away from the core. |
After he had created many flakes, Baker realized that two
additional elastic boundary conditions, or "springs," were
necessary at the point of impact when producing the long,
thin cone flakes. They represented the steel ball's elasticity
in real world conditions, which would cause a reduction
in force over time. Baker removed the springs when the deflection,
or stored potential energy, no longer caused vertical cracking.
Their removal increased the horizontal force and caused
the flake to break away. The elastic springs were not required
to form the wider bending flakes because the location of
impact is closer to the core's dense center, which requires
the addition of potential energy to propagate a crack.
Software Successfully Replicates Experiment
ALGOR's software analysis results correlated closely with
Pelcin's results. The cone and bending flakes' size and
mass matched those created in the physical experiment.
"ALGOR's FEA software provided accurate stress and strain
values in the glass core that can only be guessed in physical
experiments," said Baker. "This enabled me to uncover the
mechanics behind Dr. Pelcin's results."
Baker now plans to model a 3-D plate glass core in ALGOR's
Superdraw III to represent a true Folsom point core from
which Folsom people removed flakes. He will apply varied
angles of blow and platform angles to identify more flake
sizes and shapes. Baker is considering using EAGLE, ALGOR's
parametric design and analysis programming language, to
automate the crack propagation.
Predicting flake formation on the computer using ALGOR's
FEA software will provide researchers with more detailed
information about Folsom point manufacturing and prove that
FEA software is a practical, valuable tool for archaeological
research.
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